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Metagaming
Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames
Editeur : UNIVERSITY_OF_MINNESOTA_PRESS
Année : 10/2019

The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as 'games about games,' metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules : from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, [...]
[lire la quatrième du livre Metagaming]

28,50 €
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